Abstract

A telescope control system interface provides a means of communication between a telescope and its operator. This communication link has historically been unfriendly to the average user, often relying upon very basic graphics, text-based screens, or command-line interfaces.In this paper, we present a design for the telescope control system interface using graphical technology. Specifically, we intend to code an application in C++ that employs the OpenGL application programming interface. By taking graphical tools often used for video games and applying them to our user interface, we are able to present information in an aesthetically pleasing manner that is intuitive, concise, and flexible. When fully implemented, our interface will allow operators to control a telescope precisely by using visual cues.

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