Abstract

Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies. In addition, research sustaining the benefits of AR to promote student’s engagement to learn is increasing every day. However, the literature identifies lack of studies about the use of AR in education, namely, studies focused on the development of AR games designed over specific learning objectives (game-based learning). This paper presents a mobile augmented reality platform with learning purposes. The platform includes a mobile application that consists of a location-based game targeted to promote learning about the universe. Furthermore, it includes a back-office that allows teachers to introduce information about celestial bodies and also develop a set of multiple-choice questions to assess student’s learning about the subject matters they teach. The mobile application provides the users with physical movement and social interaction in the real world, while playing the game and for this reason it is included in the pervasive games’ paradigm. Besides engaging the students to play the game, we argue that this platform may be used as a resource to be implemented in informal and formal learning environments.

Highlights

  • There is an increasing call for the introduction of technology into education to engage students to learn and enhance their learning performance

  • Reality (MAR) technology refers that the increasing improvement in mobile devices permits the use of Augmented Reality (AR) applications, which gives an easier access to this tool [7]

  • The increasing improvement in mobile devices allows the use of AR applications, which gives an easier access to this tool [7]

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Summary

Introduction

There is an increasing call for the introduction of technology into education to engage students to learn and enhance their learning performance. The mobile app consists of a kind of planet’s hunt, where the players, starting from a given coordinate (the Star), and guided by an AR application (app), try to find the orbits and the planets in the least possible time gaining points at each stage of the game. When the planet is found, information about its characteristic may be provided by touching the planet on the smartphone screen. When it is captured, a multiple-choice question needs to be answered. The player with the best score and the best time wins the game [11] These characteristics are related to gamification that promote the player’s engagement and motivation provided by the competition among the peers [12]

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