Abstract

This article presents a methodology for the design of rehabilitation devices that considers factors involved in a clinical environment. This methodology integrates different disciplines that work together. The methodology is composed by three phases and 13 stages with specific tasks, the first phase includes the clinical context considering the requirements of the patient and therapist during the rehabilitation, the second phase is focused in engineering based on the philosophy of digital twin, and in the third phase is evaluated the device. This article explains the characteristics of the methodology and how it was applied in the design of an exoskeleton for passive rehabilitation of upper limb.

Highlights

  • The rehabilitation technologies are part of the strategies that facilitate the integration of people with some injury that generates disability, it is the harmonious conceptualization of technology, engineering and health [1]

  • Phase 2 is the engineering part of the methodology, it requires technical, mathematical and physical skills, the success of this phase lies in the functionality expectations, to reach them, the design processes are detailed in a concurrent way and it is supported by technological advances in the manufacture of prototyping and a simulation based on digital twin [14,15] for rehabilitation devices

  • It is suggested that a more extensive study be made regarding compatibility for patients of different sizes, because the range of sizes that the exoskeleton can use is unknown. This methodology is highlighted by the level of information that it manages from the perspective of the patient, therapist and the clinical environment from the technological view includes the contextual view, this fact enabled the device to be accepted in 87.94% according to usability criteria

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Summary

Introduction

The rehabilitation technologies are part of the strategies that facilitate the integration of people with some injury that generates disability, it is the harmonious conceptualization of technology, engineering and health [1]. The devices have been presented as research products with low technology readiness level; they are not sufficiently compact, safe and do not have feedback for the patient or the therapist that allows them to be operated in clinical settings [4] These characteristics of the developments of rehabilitation technologies have results into the appearance of different methodologies approaches to create therapies devices, in [6] describes a methodology for design an exoskeleton using a motion capture system of the trajectory of the limb from a healthy subject, for rehabilitation’s devices are important to define the specifications to calculate the design parameters of the actuator, the number of elements and the characteristics of the material [7], the development of multidisciplinary technological devices requires a holistic methodology for.

Methodology
Phase 1
Phase 2
Phase 3
Design of a Rehabilitation Exoskeleton
Conclusions
Findings
Patents

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