Abstract

Student-centered pedagogical models (e.g., games-based approaches) have been encouraging physical education teachers to teach team and individual sports with game forms (small-sided and modified games) that promote play time for all students. These teaching methodologies promote students’ motivation and engagement and enable an easier transition between practice and application. Nevertheless, designing games that allow students to participate regardless of their diverse needs and skill levels while meeting specific learning objectives may not be an easy task. This article presents the pyramid model as a set of guidelines and principles to support teachers in designing games and activities that are exciting, engaging, and pedagogical.

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