Abstract

Land is a limited resource providing various services. Decisions on land use shape the distribution of these life support functions and thus require understanding of complex feedbacks between decisions on land use and human resource appropriation. Due to multiple nonlinear feedbacks between management, productivity, environmental quality, and human well-being, complexity is an inherent property of land systems. We present an educational game, which aims at illustrating options of sustainable land management to the interested public, students and stakeholders. The game provides the opportunity to govern a country by exploring how contrasting dimensions of sustainability (economy, environment and social conditions), can be harmonized regionally, while continuously being threatened by global trade fluctuations. The game was tested by several groups of students from high schools and universities. The feedback shows that the game is a valuable tool in environmental education initiating learning the complexity of feedbacks in land use and resources appropriation.

Highlights

  • Permitió tomar distancia de la perspectiva tradicional donde los resultados se limitan a identificar el efecto que tienen o no los videojuegos sobre los participantes (Castillo, Checa, García-Varela, Herrero, & Monjelat, 2014; Papastergiou, 2009; Annetta, Minogue, Holmes, & Cheng, 2009; Brom, Preuss, & Klement, 2011; Fengfeng, 2008; Lacasa, Martínez, & Méndez, 2008) y comprender algunas de las variables que entran a interactuar en las diadas para generar cambios en el desempeño

  • Obtenido de Edmedia : https://www.researchgate.net/publication/264046054_ Measuring_Flow_in_Educational_Games_and_Gamified_Learning_ Environments

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Summary

Publicación Cuatrimestral

2027-1786.RIP.11303 Micro-trajectories of scientific thinking and collaboration in elementary students interacting with a videogame. Micro-trajectories of scientific thinking and collaboration in elementary students interacting with a videogame. [en]: Micro-trajectories of scientific thinking and collaboration in elementary students interacting with a videogame [es]: Micro-trayectorias de pensamiento científico y colaboración en estudiantes de primaria interactuando con un videojuego. Author (s) / Autor (es): Murillas Silva, Montes Gonzales, Ochoa Angrino, Molina Echeverry & Cardozo Banderas. [en]: Scientific thinking, collaboration, videogames, education, development, microgenesis. [es]: Pensamiento científico, colaboración, videojuegos, educación, desarrollo, microgénesis

Objective
Cuadrante de la rejilla de estadoespacio
Trabajo Pasivo
Índice de error
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