Abstract

This article discusses the possibilities and potential issues with romantic and sexual interaction with virtual humans in virtual reality, using the design fiction Into thin air as a starting point for these reflections. Design fiction, a dramatized story by engineers/designers, speculate and critically reflect on advantages and risks with future technology. The primary purpose of the design fiction story utilized in this investigation is to highlight the advantages with air ship traveling (concerning climate impact), but since this was a concept that was difficult to dramatize, I choose to have that as a background setting, and instead foreground a bitter-sweet story about seeking love and sex in different virtual reality simulations during the time onboard an air ship. In most cases these attempts at sexual encounters are with actual women, but in one sequence I bring in the concept of virtual humans. The user wears a full-body haptic feedback suit, so he/she can see, hear and feel the virtual agent. In the design fiction and in this article, I speculate that such virtual agents could be created by including three agents to choose between (automatically generated by algorithms); A) a generic blend of celebrities, B) a recreation of the user’s high school love interest, and C) a recreation of a woman the user just had flirted with. In this article I compare this design fiction scenario with real-life VR applications, trying to explore the feasibility of different virtual human scenarios. Virtual reality developers have so far avoided sexual or romantic content in their experiences, possibly to a large extent because the major distribution platform – Oculus – is controlled by Facebook. Facebook have quite strict regulations concerning what is deemed as appropriate as content, and thus curates the available experiences quite strictly. Some experiences subtly hint at romantic encounters, such as the dating simulators Falling in love and Focus on you. I argue that these two experiences are highly limited and linear. In order to create a more complex and convincing romantic/sexual encounter, the virtual agents would need to be driven by a dialog system and AI. One attempt in that direction is the smartphone app Replika, a chat and voice based virtual agent that tries to give the impression of a caring friend (who can venture into text based sexual encounters). The conclusion is that it seems likely that the VR dating simulations will gradually evolve and become more convincing, primarily depending on Facebook’s control over the market, and the slow but steady progress in dialog systems. The possibility to physically/virtually interact with the beloved virtual agents and have satisfying intercourse seems possible, but not something to expect in the near future. Link to the design fiction: https://chalmersuniversity.box.com/s/xmo1dkihicfxgo6qo4zb2onez45m49fl

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