Abstract

This paper aims to investigate what is unique about videogame spaces and their construction, and how they might be utilised by architects. This design-led study establishes videogames as an architectural medium through practice-based research projects, examining game worlds as architectural spaces by developing design methods to analyze their environments. It then discusses developing games as architectural representations combining virtual space with computational rules. The paper's final study suggests how game structures might be applied in design approaches for ostensibly real sites. Through four case study projects, I outline a new form of architectural design practice operating between physical and virtual, reflecting the cultural influence of game worlds and exploring videogame environments as new ways to ‘realise’ architecture.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call