Abstract

This project is part of the pedagogical innovation strategy of Hassan II University, particularly the Ecole Normale Supérieure of Casablanca (ENSCASA), since it is intended to create a Small Private Online Course (SPOC) based on game design in research methodology for undergraduate and graduate students, which complements the in-class module. In this article, we propose the scripting model and the pedagogical design adopted in our multimodal device, in addition to the choices adopted for our authoring tool and the modalities of publication compatible with the ENSCASA Moodle. The adopted model gave rise to the formulation of objectives, the selection of the learning strategies and the evaluation methods as well as the design of the storyboard and the nesting of a gamified layer. The design also led to the creation of a common path for Master's and Bachelor's degree students followed by birufications of the learning path for knowledge and skills as well as differentiated attitudes for each group of learners.

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