Abstract

Design and development of attractive and competitive computer games is no longer a one-man task, but a complex multistage process with many participants. Discovering new game ideas and their further development, game world and characters design and modeling, game evaluation and testing—all these are conducted by specialists teamed to work together. In this paper we discuss tools and facilities supporting the collaborative game design and development process through rapid prototyping and simulation of 3D game worlds, characters, behaviors and other game functionality. Single player and multi-player games are addressed in the context of different hardware platforms and software approaches. We report our experience in building a Game Design and Simulation testbed environment (GDS) and its usage in location-based entertainment projects. Work on GDS has been carried out in the scope of the VirtuaFly project and during the development of the physical motion based commercial game VirtuaFly2.

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