Abstract

In this paper, a new optimization method named gravitational search algorithm (GSA) is adopted for designing optimal linear phase finite impulse response band pass (BP) and band stop (BS) digital filters. Other various population based evolutionary algorithms like real coded genetic algorithm, conventional particle swarm optimization, differential evolution (DE), bee swarm optimization have also been applied for the sake of comparative study of the same optimal designs. In GSA, particles are considered as objects and their performances are measured by their masses. All these objects attract each other by gravity forces, and these forces produce global movements of all objects towards the objects with heavier masses. GSA guarantees the exploitation step of the algorithm and it is apparently free from premature convergence. Extensive simulation results justify superior optimization capability of GSA over the afore-mentioned optimization techniques for the solution of the multimodal, non-differentiable, highly non-linear, and constrained filter design problems.

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