Abstract

In this article, we focus on the proposal, design, and implementation of a mobile game for walking. Walking is a simple, unobtrusive, and effective sport that can help people stay healthy. Researchers have proposed that games, rather than being simply entertaining, can provide incentive to accomplish work that people are less willing to do. Such a game is called a “serious game.” In our proposed game, the player’s walking steps in the real world are counted as the unique resource and are transformed into their game character’s achievement, called the territory. From an implementation point of view, we chose the iOS platform and Windows Azure cloud service as the front-end and back-end, respectively. On the iOS platform, a pedometer based on the iPhone’s three-dimensional accelerator was developed to count the players’ steps. In addition, Google Maps was used to represent the game situation. Azure was applied as a server to enable multi-user and interaction features. The cloud server maintains low development cost, as well as efficient usability, stability, and scalability.

Highlights

  • Design, and implement a walking incentive mobile device game to promote human health

  • Performance is determined by the amount of walking a player does

  • In our walking incentive game, the number of mercenaries depends on the number of steps a player takes

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Summary

Introduction

Design, and implement a walking incentive mobile device game to promote human health. This walking incentive game counts a player’s walking steps and uses the number of steps as the sole resource. Performance is determined by the amount of walking a player does. With some multi-user-featured game rules, social elements are introduced that enable players to interact and compete. The ultimate goal is that players are encouraged to walk, resulting in better health. Walking is a very common human activity that is simple, unobtrusive, and effective physical exercise. Unlike other sports, such as badminton or baseball, walking requires no equipment, arena, or skill and is time effi-

System Design
Components
Collision Detection and Processing
Determining Game Parameters
Number of Mercenaries and Territory Radius
Attack and Defense
Gold Bonus
Experience
Implementation of iOS application
System architecture
Pedometer
Map View Controller
Overview
Primary Game Rule Implementation
Test items

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