Abstract

Over the past decade, China's gaming industry has continued to show stepwise growth. There are over 370,000 gaming-related enterprises in China, and over 20,000 gaming-related enterprises were established last year, but there is still a gap between the level of gaming development in Europe, America and Japan. The importance of portability for game carriers needs no further explanation, people can enjoy the joy of games anytime and anywhere. The project is to design an STM32 based Sokoban game that is portable, educational, and can be played anywhere and anytime by players. This paper introduces the technology and methodology of developing a STM32-based Sokoban game. Sokoban is a classic game that can be enjoyed by young and old alike, which is both brain exercise and physical and mental pleasure. The system uses the STM32L476RG board as the hardware platform, based on the Keil software development system and the C language, to complete the game design and implementation. Players can control the game through remote sensing and display. The game is accompanied by background music and game sound effects.

Full Text
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