Abstract

Soccer simulation commentary system is a suitable test bed for exploring real time systems. The rapidly changing simulation environment requires that the system generates real time comments based on the information received from the Soccer Server. In this article, a three-layer architecture of Caspian Soccer Commentary system is presented, and each component of the system is briefly described. The emphasis of this paper is on design and implementation of the Analyzer and the Content Selector subsystems. The Analyzer takes advantage of the State Machine to keep track of the game situations. The Scheduling and Interruption mechanism is proposed to improve the efficiency of the Content Selector subsystem. The presented Commentary System together with the other Caspian presentation and analysis tools won the first place in RoboCup 2003 Game Presentation and Match Analysis competitions.

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