Abstract

This paper presents the design and implementation of a unique two person Android game, called ‘Duelling Phone’. To the Author’s best knowledge, the reported game has never been implemented before. The Model-View Controller (MVC) design pattern has been applied, as it represents a pattern for the Graphical User Interface. This particular design pattern has been used in order to separate the data from the visual representation, since it consists of three separate parts. The ‘model’ represents the actual data in the program, while the ‘view’ only illustrates the user interface. The ‘controller’, finally, controls the process of the communication between the view and the model. The process that has been followed in order to implement this application is ‘Rapid Application Development’ (RAD), which represents the process where the development cycle of any application is accelerated. It allows for the application to be developed faster, helping to retain a valuable resource. Two modes have been implemented successfully: ‘Single Player’ mode allows the player to play against the Android device, while the ‘Two Player’ mode allows two players to play against each other, passing one Android device between them. The results were established following testing on the emulator, and by using an actual Android device.

Highlights

  • Mobile applications represent a relatively new concept in today’s market, and Personal Digital Assistants (PDAs) were the first devices capable of handling mobile applications, these devices never became mainstream, tending to be used only by computer experts

  • Three different smartphone developer platforms are available, represented by: the BlackBerry by RIM, which is not suitable to be utilized as a gaming platform, due to the small screen size; and two others representing the technological peak of industry operating systems- the iPhone Operating System by Apple, and the Android by Google, both of which are ideal platform choices for game programming

  • The Android platform is one such platform whereby application writing is supported by Java programming languages [2], Eclipse, Free SDK and Emulator(SDK website), [3] (Eclipse website); in addition, Android devices have four different screen sizes making it possible to adapt the game for more than one screen size

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Summary

Introduction

Mobile applications represent a relatively new concept in today’s market, and Personal Digital Assistants (PDAs) were the first devices capable of handling mobile applications, these devices never became mainstream, tending to be used only by computer experts. The Android platform is one such platform whereby application writing is supported by Java programming languages [2], Eclipse, Free SDK and Emulator(SDK website), [3] (Eclipse website); in addition, Android devices have four different screen sizes making it possible to adapt the game for more than one screen size. In these circumstances, the Google Android seems to be the most logical platform to choose for the project proposed in this paper

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