Abstract

Particle system is the key technique for special effects visualization in many computer graphics applications such as computer games and animations. In this paper, we propose a novel approach for simplifying particle effect simulation in a particle system editing environment, where a SPH (Smoothed Particle Hydrodynamics) solver is used for particles movement simulation. We leverage the parallelism computing architecture of NVIDIA CUDA to power up the SPH solver implementation. Experimental results show the robustness and efficiency of the proposed system for real time graphics applications.

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