Abstract

Alpine skiing beginners are easily injured if they fail make the right decisions when faced with unexpected situations. Excellent decision-making requires extensive training, while alpine skiing training is limited by time and space. To address these issues, this paper combines VR and machine learning techniques to develop a high fidelity VR skiing decision-making training system based on HCPS framework. The aim is to train beginner skiers in decision-making by creating automated and repeatable virtual scenarios. Firstly, physical world (ski resort environment, and user motions) was mapped into the VR world using the HCPS framework. Afterwards, the user’s decision motions were made based on the scenarios provided, while being identified through an improved SVM (94.5% accuracy). The motion recognition results were fed into the expert system to assess the feasibility of the decision-making. Finally, the feasibility of the system was assessed with a combination of subjective and objective approaches. The results showed that the VR system significantly improved the participants’ skiing decision-making ability and speed compared to traditional 2D video training. The high fidelity environment reduced participants’ motion sickness symptoms and resulted in a better sensory experience. In addition, participants were more focused in the high fidelity environment. Overall, these results demonstrated the construct validity of the virtual ski decision-making training system. This study changes the traditional training method to create an immersive training environment, and provides an effective avenue for the development of sports training.

Full Text
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