Abstract

Over the past few decades, video gaming has evolved at a tremendous rate although game input methods have been slower to change. Game input methods continue to rely on two-handed control of the joystick and D-pad or the keyboard and mouse for simultaneously controlling player movement and camera actions. Bi-manual input poses a significant play impediment to those with severe motor impairments. In this work, we propose and evaluate a hands-free game input control method that uses real-time facial expression recognition. Through our novel input method, our goal is to enable and empower individuals with neurological and neuromuscular diseases, who may lack hand muscle control, to be able to independently play video games. To evaluate the usability and acceptance of our system, we conducted a remote user study with eight severely motor-impaired individuals. Our results indicate high user satisfaction and greater preference for our input system with participants rating the input system as easy to learn. With this work, we aim to highlight that facial expression recognition can be a valuable input method.

Highlights

  • For many people, video games are about experiencing great adventures and visiting new places that are often not possible in real life

  • In this paper, we propose a novel hands-free input system, which translates facial expressions (FEs), recognized in a webcam video stream, into game input controls

  • The work that we present here uses the assistive technologies (ATs) design method to develop a camera-based game input system and test games with the help of Aloy, a quadriplegic engineering graduate student in our lab

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Summary

Introduction

Video games are about experiencing great adventures and visiting new places that are often not possible in real life. Video games are increasingly being used for purposes other than entertainment, such as education (Gee, 2003), rehabilitation (Lange et al, 2009; Howcroft et al, 2012), or health (Warburton et al, 2007; Kato, 2010). These new uses make game accessibility increasingly critical and even more so for players with disabilities who stand to benefit greatly from the new opportunities that video games offer. For individuals with degenerative neurological diseases such as muscular dystrophy

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