Abstract

Augmented reality is a rapidly growing area of interactive design where it allows virtual contents to be seamlessly integrated with displays of real-world scenes. Along with the meteoric rise of smart mobile devices capable of producing interesting augmented reality environments, the field of interactive game contents has been explored. Pokémon GO, which is released by Niantic, is one of the representative game contents that are implemented using a location-based augmented reality (AR) technology. Even though it is implemented on the basis of the famous and powerful intellectual property (IP) which is Pokémon, the game can be said to be a good example that shows how location-based AR technology using mobile geographic information is being utilized. In the Korean game industry, however, AR-based games are not being paid much attention to. This paper aims at describing the current situation of and future prospects for AR technology and identifying location-based AR game development methods, problems, and improvements by investigating Kkongalmon. In addition, this paper presents efficient development methodologies including design guidelines, tools, and interfaces in AR applications using mobile geographic information. This will enable the improvement of understanding of user experience in mobile AR applications.

Highlights

  • As a field of virtual reality (VR), augmented reality (AR) is a technology that superimposes a computer graphically generated virtual world in the real world viewed by users

  • 2.1 Aim This paper aims at describing the current situation of and future prospects for AR technology and identifying location-based AR game development methods, problems, and improvements by investigating Kkongalmon

  • 3.1 AR game development requirements The overall requirements of an AR game development can be described by providing comparative description against the requirements of virtual environments

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Summary

Introduction

As a field of virtual reality (VR), augmented reality (AR) is a technology that superimposes a computer graphically generated virtual world in the real world viewed by users. Compared to VR which is comprised of artificial and virtual objects only, AR technology allows users to feel more sense of immersion and reality because it is based on the real world. To use the AR technology, there is no need to wear a head-mounted display (HMD) nor need to use high-performance devices. It has AR technology augments the sense of reality by superimposing virtual objects and cues upon the real world in real time. Based on Azuma’s study [1], AR is not considered to be restricted to a particular type of display

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