Abstract

Cork stoppers were shown to have unique characteristics that allow their use for authentication purposes in an anti-counterfeiting effort. This authentication process relies on the comparison between a user’s cork image and all registered cork images in the database of genuine items. With the growth of the database, this one-to-many comparison method becomes lengthier and therefore usefulness decreases. To tackle this problem, the present work designs and compares hashing-assisted image matching methods that can be used in cork stopper authentication. The analyzed approaches are the discrete cosine transform, wavelet transform, Radon transform, and other methods such as difference hash and average hash. The most successful approach uses a 1024-bit hash length and difference hash method providing a 98% accuracy rate. By transforming the image matching into a hash matching problem, the approach presented becomes almost 40 times faster when compared to the literature.

Highlights

  • The concept of Fingerprint of Things stems from an increasing trend towards the storage and analysis of a large amount of data [1]

  • The results for the applied correspondence methods are presented : firstly, a comparison of images is done without any pre-processing or previous rotation correction; these corrections are considered; in the last subsection, time performance of these methodologies is addressed, with further discussion

  • A study was performed in order to assess the importance of the application of Radon transform to correct the rotation of cork images

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Summary

Introduction

The concept of Fingerprint of Things stems from an increasing trend towards the storage and analysis of a large amount of data [1]. This data is usually related to the manufacturing process and use of a given the object, creating a detailed history to which it can be attributed. The value chosen for their size was 512 × 512 pixels, which coincides with the maximum image size among the images available in the database For this rescaling, pixels have to be added by means of interpolation. In order to create a smooth transition from one pixel to another, the intensity of interpolated pixels is calculated based on a cubic interpolation of the values of its neighbors

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