Abstract

Storytelling plays a central role in human socializing and entertainment, and research on conducting storytelling with robots is gaining interest. However, much of this research assumes that story content is curated. In this paper, we introduce the task ofcollaborative story generation, where an artificial intelligence agent, or a robot, and a person collaborate to create a unique story by taking turns adding to it. We present a collaborative story generation system which works with a human storyteller to create a story by generating new utterances based on the story so far. Our collaborative story generation system consists of a publicly-available large scale language model that was tuned on a dataset of writing prompts and short stories, and a ranker that samples from the language model and chooses the best possible output. We improve storytelling quality by optimizing the ranker’s sample size to strike a balance between quality and computational cost. Since latency can be detrimental to human-robot interaction, we examine the performance-latency trade-offs of our approach and find the optimal ranker sample size that strikes the best balance between quality and computational cost. We evaluate our system by having human participants play the collaborative story generation game and comparing the stories they create with our system to a naive baseline. Next, we conduct a detailed elicitation survey that sheds light on issues to consider when adapting our collaborative story generation system to a social robot. Finally, in a first step towards allowing human players to control the genre or mood of stories generated, we present preliminary work on steering story generation sentiment polarity with a sentiment analysis model. We find that our proposed method achieves a good balance of steering capability and text coherence. Our evaluation shows that participants have a positive view of collaborative story generation with a social robot and consider rich, emotive capabilities to be key to an enjoyable experience.

Highlights

  • Storytelling is a central part of human socialization and entertainment

  • The game starts with the AI agent reciting one of a curated set of story starters–opening sentences meant to kick-start participants’ storytelling creativity–and the human player responds by adding a line, which we refer to from here on out as a story continuation, to the story

  • We found that participants overwhelmingly prefer making short stories to long stories (21 yes responses vs. 8 yes responses respectively), suggesting long storytelling sessions could be tiring for participants

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Summary

Introduction

Storytelling is a central part of human socialization and entertainment. Many of the popular forms of storytelling throughout history–such as novels, plays, television, and movies–have passive audience experiences. As social robots become more widespread, they present a new avenue for storytelling with a higher level of interactivity. Much research has been dedicated to issues surrounding with how robots should connect with an audience We introduce a novel game of collaborative story generation, where a human player and an artificial intelligence agent or robot construct a story together. The game starts with the AI agent reciting one of a curated set of story starters–opening sentences meant to kick-start participants’ storytelling creativity–and the human player responds by adding a line, which we refer to from here on out as a story continuation, to the story. The game is designed to have a few restrictions as possible and contrasts with traditional storytelling settings where the narrative is fixed in advance

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