Abstract
Graphic design elements have always been part of cinema’s hybrid language, as a material of expression manifested through the visual channel, together with the filmed image. The graphic language is present throughout an entire filmic narrative, from the choice of verbal, pictorial and schematic elements in titles and animations, to the creation (and curation) of printed or handmade graphic props, signage and logos filmed by the camera. Together, they form a movie’s graphic identity, which aids in conveying meaning to the narrative as well as bringing a dynamic and authentic storytelling. This paper intends to present a timeline of graphic design in film by pointing out the technological milestones that shaped cinema’s development, directly influencing the emergence and disappearance of graphic configurations – which became more complex with time and affected the roles designers acquired in the film industry. By focusing mainly on examples from Hollywood’s contemporary cinema, the paper aims to show how the graphic language in films developed as an impact of technology reflected in society, which also leads to the identification of the three main functions acquired by the graphic language in narrative films nowadays.
Highlights
Design and cinema, distinct field areas, are intrinsically connected as visual forms of communication, adopting similar principles to build their languages
Once more, only the written word is taken into account, these connections can be extended to graphic design elements in their totality
Contemporary Hollywood cinema has shown some great examples of directors that already present this concern, such as Wes Anderson, who is famous for displaying meticulous aesthetics for his movies
Summary
Distinct field areas, are intrinsically connected as visual forms of communication, adopting similar principles to build their languages. Graphic design elements are part of a movie as one of the five filmic signs, or materials of expression, that compose film’s language – which include the filmed image, dialogue, noise (sound effects) and musical soundtrack. Aragão’s purpose was to broaden Metz’ concept as she proposed a new term – graphic configurations – to represent every manifestation of graphic design adapted onto a filmic space It was precisely during the early cinema, with the silent film, that these graphic elements were first implemented in a film’s visual narrative with clear functions. They consisted of either filmed static compositions or drawings on the film negative and were included through editing techniques with the objective of contextualizing the story to the viewer These intertitles presented additional information in the form of written words as well as other graphic elements, such as ornamented frames. Intertitles were an extremely effective graphic tool for reinforcing a film’s narrative interpretation and clarifying possible visual misconceptions
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