Abstract
We present a 3D garment design method for scanned human bodies. First, a slicing method is proposed to reconstruct a symmetric body from a scanned human body to make it suitable for garment design. Second, a sketch modeling method is used to interactively create a garment surface based on the symmetric body. Third, seam lines are drawn on the garment surface, and then a flattening algorithm is employed to design 2D patterns. Finally, a seam line template is used to design the same style of garments for different bodies. Experiments show that the resulting garment fits the scanned body well. Our method provides an efficient design tool for customizing garments in the fashion industry.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.