Abstract

We present a 3D garment design method for scanned human bodies. First, a slicing method is proposed to reconstruct a symmetric body from a scanned human body to make it suitable for garment design. Second, a sketch modeling method is used to interactively create a garment surface based on the symmetric body. Third, seam lines are drawn on the garment surface, and then a flattening algorithm is employed to design 2D patterns. Finally, a seam line template is used to design the same style of garments for different bodies. Experiments show that the resulting garment fits the scanned body well. Our method provides an efficient design tool for customizing garments in the fashion industry.

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