Abstract

Abstract : Tic-Tac-Toe is one of the board games. It is played by filling the columns on the board with X or O in such a way as to form parallel lines vertically, horizontally and diagonally. This study aims to design Non-Player Characters (NPC) in the tic-tac-toe game with the minimax algorithm. The Tic-tac-toe game will be designed with two game modes: easy and minimum random modes. While in minimax NPC mode will determine the best step. The game development process of the tic-tac-toe application is based on a linear sequence process model. In the analysis phase, the NPC will be designed based on the concept of minimax. Software modeling was designed using Unified Modeling Language (UML), and coded with Visual Basic programming. Our tests show that NPCs with the Minimax algorithm can work well.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.