Abstract

The edge information plays a key role in the restoration of a depth map. Most conventional methods assume that the color image and depth map are consistent in edge areas. However, complex texture regions in the color image do not match exactly with edges in the depth map. In this paper, firstly, we point out that in most cases the consistency between normal map and depth map is much higher than that between RGB-D pairs. Then we propose a dual normal-depth regularization term to guide the restoration of depth map, which constrains the edge consistency between normal map and depth map back and forth. Moreover, considering the bimodal characteristic of weight distribution that exists in depth discontinuous areas, a reweighted graph Laplacian regularizer is proposed to promote this bimodal characteristic. And this regularization is incorporated into a unified optimization framework to effectively protect the piece-wise smoothness(PWS) characteristics of depth map. By treating depth image as graph signal, the weight between two nodes is adapted according to its content. The proposed method is tested for both noise-free and noisy cases, and is compared against the state-of-the-art methods on both synthesis and real captured datasets. Extensive experimental results demonstrate the superior performance of our method compared with most state-of-the-art works in terms of both objective and subjective quality evaluations. Specifically, our method is more effective on edge areas and more robust to noises.

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