Abstract

The interpolation of stereoscopic depth given only sparse disparity information was investigated. The basic stimulus was a rectangle with zero disparity at one edge, and 20 or 30 min visual angle disparity at the other. The depth assigned to the ambiguous intervening locations was measured by means of a small briefly-flashed binocular comparison spot. For a stimulus consisting of a uniform rectangle presented on a background of random dots with zero disparity, interpolated depth was greater for a high mean contrast between rectangle and background than for a low mean contrast. Relative to a linear interpolation between the edges, a larger difference in edge disparity resulted in poorer depth interpolation. Depth interpolation based on rivalrous information was examined by filling the stimulus rectangle with narrow-band filtered noise which was uncorrelated between the two eyes. Four different passbands which were matched in apparent contrast were investigated. The results demonstrate that the rivalrous low-spatial-frequency content was resistant to interpolation; rivalrous high spatial frequencies did not interfere with depth interpolation. High-spatial-frequency stimuli yielded a percept similar to the uniform-field condition, whereas low-spatial-frequency stimuli lay in a depth plane near or even behind the background. In the latter case a transparent plane was perceived which was linearly interpolated between the two edges, and which floated above the rivalrous noise.

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