Abstract

Using optimal control techniques, maximum height jumps were simulated for humans who held their body rigid except for the ankle. Three dynamic models of ankle torque generation based on known calf muscle properties were used. Force and kinematics obtained from the simulations using nominal and perturbed parameters were compared with data obtained from humans who had performed this type of jump. One torque model incorporated the series elastic, force-length and force-velocity properties of muscle. Our results suggest that higher jumps would be achieved by those who have the most compliant and fastest contracting muscles. It was also found that height attained depended much more on the ability of muscles to generate isometric force at long lengths than at short lengths. Studies of forward and strictly vertical jumps using similar computer methods suggest that for any maximal jump the optimal strategy is first to achieve a unique state (position, velocity and acceleration) with the feet flat on the ground, and then to maximally activate one's calf muscles until lift-off.

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