Abstract

Knowledge is the result of knowing through sensing and knowledge obtained from the teaching and learning process. The method of learning while playing is an interesting thing for children. Through play, children can get information about new things. Games are used to create an atmosphere of learning from passive to active, and from bored to happy, one of which is by using monopoly games. Monopoly is an effective and efficient media which was developed by modifying the game of monopoly according to the available materials and the learning materials to be implemented. The purpose of this study was to determine whether the dental healthy creative monopoly game was effective in increasing oral health knowledge. The research method used was a one group pretest-posttest design. Respondents in this study amounted to 66 students of Madrasah Ibtidaiyah Insani Tateli Minahasa Regency. From the results of this study, it was stated that the score of knowledge about dental and oral health was more (61%) in the less good criteria, after being given a monopoly game, the knowledge increased to 100% on the good criteria. The results of statistical tests, stated that there was a significant difference before and after being given the dental healthy creative monopoly game (p=0.000). In conclusion, the dental healthy creative monopoly game is effective in increasing the knowledge of dental and oral health for elementary school students.
 Keywords: Dental healthy creative, monopoly game, knowledge, dental and oral health

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.