Abstract

Three-dimensional (3D) virtual worlds (VW) have great potential for contemporary art education. This article introduces the characteristics of 3D VWs and addresses the theory and practice of utilizing the VWs as virtual learning environments (VLE) for art education. The author investigated student art conversations conducted and facilitated through a 3D VW, Art Caf, in Second Life (SL) after students visited the virtual exhibitions. The findings show that all participants were highly engaged and motivated to participate in art conversations in SL. They were able to be open and freely discuss art in depth because of their anonymous identities. Study implications and recommendations for future research and art education practice are addressed in the conclusion.

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