Abstract

The recent trend in automotive domain such as ADAS (Advanced Driver Assistance Systems) and self-driving systems make it more difficult to test the correctness of the vehicle control software due to their complexity. Virtual vehicle simulation tools, such as CarSim and Prescan, are widely used to test the correctness of the control software in a virtual environment. Such a Model/Software-in-the-Loop Simulation (MiLS/SiLS) enables one to integrate the control software with the virtual vehicle component that will run on the virtual road environment. To utilize such simulation tools, it is necessary to create various types of road environments in a way the developed software can experience a wide range of realistic driving scenarios. Currently, there is no way to automatically generate realistic road environments that are compatible with those simulation tools. Hence, engineers have to manually create such road environments, which is a time consuming and unproductive process. In this demo, we present the case study of the systematic road environment generation framework using the Unity3D tool.

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