Abstract
Since wireless in terms of energy-restricted processes, dispersion radii, processing power limitations, buffers, bandwidth-limited connections, active network topologies, and network stream of traffic outlines, sensor networks provide difficult design issues. The number of hops and latency are decreased if there is a relay mote because it interacts directly with relay motes that are closer to the destination mote. The tremendous intensive research in the area of Wireless Sensor Networks (WSN) has gained a lot of significance among the technical community and research. The job of WSN is to sense the data using sensor motes, pass on the data to the destination detection mote which is associated with a processing center and can be used in multiple spans of Internet of Things (IoT) applications. Wireless sensor network has a set of sensor motes. By making use of sensor mote placement strategy all the sensor motes are spread in an area with each mote having its own exceptional location. Internet of things applications are delay sensitive those applications have a challenge of forming the complete path at a lower delay constraint. The proposal is to modify the game theory energy balancing algorithm by making use of relay motes so that overall network lifetime is increased. It has been proved that modified GTEB is better with respect to existing algorithms in terms of delay, figure of hops, energy depletion, figure of alive motes, figure of dead motes, lifespan ratio, routing overhead and throughput.
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