Abstract

Tablets, smartphones are becoming increasingly common and interfaces are predominantly tactile and often multi-touch. More and more schools are testing them with their pupils in the hope of bringing pedagogic benefits. With this new type of devices, new interactions become possible. A lot of studies have been done on the manipulation of 3D objects with 2D input devices but we are just at the beginning of studies that made a link between needs of pedagogy and possibilities of these new types of interactions. FINGERS© is an application for learning spatial geometry. It’s written for pupils from 9 to 12 years old. Interactions have been designed with teachers. Some interactions are specifics for 3D geometry (3 DOF translations, rotations, nets, combinations of cubes, etc) and someone are general like designation or multi-selection. A lot of grammars of gesture propose a set of interactions to select an object or a group of objects. Multi-taps or lasso around an area are commonly adopted interactions. Performing geometry exercises needs imaging another interactions. For example how selecting all Cubes, how selecting all green objects. The real question is how introduce a parameter in selection. After presenting the limits of current solutions, this communication presents the solutions developed in FINGERS©. We explain how they allow a “parameterized” selection.

Highlights

  • The commercial success of tablets requires researchers in human-computer interaction to imagine new ways to interact with these devices

  • “So what is the right number of gestures to employ?” He developed au field experience with 20 participants

  • After presenting FINGERS© and its functionalities we describe the solutions adopted for the selections of objects

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Summary

INTRODUCTION

The commercial success of tablets requires researchers in human-computer interaction to imagine new ways to interact with these devices Today, someone use it to individual way [19], in groups [12], as part of multi-display environments [8], and for fun and entertainment [20]. Select a group of objects can be done either by increasing touches or by drawing an area around a group of objects (the lasso technic or selection box). Both approaches seem to meet all the needs and few works propose solutions for more complex designations. It’s possible to identify common features and deduct User’s intention

RELATED WORKS
CRITIQUE OF ACTUAL SOLUTIONS
FINGERS APPLICATION
Translation
Duplication
Manipulation of a net of polyhedron
Rotation
PROPOSITIONS FOR MULTI-SELECTION
Selecting all same objects
CONCLUSION
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