Abstract

Multi-Agent Based Simulation (MABS) is used to study complex systems in many research domains. As the number of modeled agents is constantly growing, using General-Purpose Computing on Graphics Units (GPGPU) appears to be very promising as it allows to use the massively parallel architecture of the GPU (Graphics Processing Unit) to do High Performance Computing (HPC). However, this technology relies on a highly specialized architecture, implying a very specific programming approach. So, to benefit from GPU power, a MABS model need to be adapted to the GPU programming paradigm.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.