Abstract

This article introduces a learning innovation called the Dota learning model. Dota (Defense of the Ancients) actually is a game or fortress defense game that is in great interest among various groups. This game inspires the researcher to adapt and adopt into a learning model. The Dota learning model provides an opportunity for students to train critical thinking, train cooperation, improve competitive spirit between teams, and be able to play the emotions of students. The research method used in this study is a research and development with an ADDIE (Analyze-Design-Development-Implementation-Evaluation) model. The feasibility of the Dota learning model is validated by learning design expert, educator, and students. The learning design validation score is 85%, the educator validation score is 95%, and the student’s validation score is 80%. Based on the result, it can be concluded that the Dota learning model that developed has been valid and feasible to use

Highlights

  • The progress of science and technology in the era of industrial revolution 4.0 has inspired many learning innovations [1]–[3]

  • Game based learning is an alternative answer that has the potential for learning renewal

  • The Dota learning model substantially in this study is understood as an interactive learning model and stimulates students to think critically

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Summary

Introduction

The progress of science and technology in the era of industrial revolution 4.0 has inspired many learning innovations [1]–[3]. The "what to learn" approach becomes obsolete and is replaced by "how to learn", and education experiences great pressure to change from teaching, technology, and quality standards [4]. The implication of learning as a process must continue to be designed and developed creatively, innovatively, adaptively to facilitate the learning process and create meaningful learning for students [5]. Why not the mechanism of this game we apply to learning. Even Kapp [6] states that games are an important and urgent approach to current learning, the technique facilitates learning and enhancing motivation by using elements of play, mechanisms, and thinking in games

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