Abstract

Videos of animal behavior are used to quantify researcher-defined behaviors of interest to study neural function, gene mutations, and pharmacological therapies. Behaviors of interest are often scored manually, which is time-consuming, limited to few behaviors, and variable across researchers. We created DeepEthogram: software that uses supervised machine learning to convert raw video pixels into an ethogram, the behaviors of interest present in each video frame. DeepEthogram is designed to be general-purpose and applicable across species, behaviors, and video-recording hardware. It uses convolutional neural networks to compute motion, extract features from motion and images, and classify features into behaviors. Behaviors are classified with above 90% accuracy on single frames in videos of mice and flies, matching expert-level human performance. DeepEthogram accurately predicts rare behaviors, requires little training data, and generalizes across subjects. A graphical interface allows beginning-to-end analysis without end-user programming. DeepEthogram's rapid, automatic, and reproducible labeling of researcher-defined behaviors of interest may accelerate and enhance supervised behavior analysis. Code is available at: https://github.com/jbohnslav/deepethogram.

Highlights

  • The analysis of animal behavior is a common approach in a wide range of biomedical research fields, including basic neuroscience research (Krakauer et al, 2017), translational analysis of disease models, and development of therapeutics

  • Specialized video recording hardware is not required, and the entire pipeline requires no programming by the end-u­ ser because we developed a graphical user interface (GUI) for annotating videos, training models, and generating predictions

  • Given that DeepEthogram performed slightly worse on F1 scores relative to expert humans but performed to humans on bout statistics, it is possible that for rare behaviors DeepEthogram misses a small number of bouts, which would minimally affect bout statistics but could decrease the overall F1 score

Read more

Summary

Introduction

The analysis of animal behavior is a common approach in a wide range of biomedical research fields, including basic neuroscience research (Krakauer et al, 2017), translational analysis of disease models, and development of therapeutics. Researchers are finding that important details of behavior involve subtle actions that are hard to quantify, such as changes in the prevalence of grooming in models of anxiety (Peça et al, 2011), licking a limb in models of pain (Browne, 2017), and manipulation of food objects for fine sensorimotor control (Neubarth, 2020; Sauerbrei et al, 2020). In these cases, researchers often closely observe videos of animals and develop a list of behaviors they want to measure. The most commonly used approach, to our knowledge, is for researchers to manually watch videos

Objectives
Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.