Abstract

We develop a deep learning refined kinematic model for accurately assessing upper limb joint angles using a single Kinect v2 sensor. We train a long short-term memory recurrent neural network using a supervised machine learning architecture to compensate for the systematic error of the Kinect kinematic model, taking a marker-based three-dimensional motion capture system (3DMC) as the golden standard. A series of upper limb functional task experiments were conducted, namely hand to the contralateral shoulder, hand to mouth or drinking, combing hair, and hand to back pocket. Our deep learning-based model significantly improves the performance of a single Kinect v2 sensor for all investigated upper limb joint angles across all functional tasks. Using a single Kinect v2 sensor, our deep learning-based model could measure shoulder and elbow flexion/extension waveforms with mean CMCs >0.93 for all tasks, shoulder adduction/abduction, and internal/external rotation waveforms with mean CMCs >0.8 for most of the tasks. The mean deviations of angles at the point of target achieved and range of motion are under 5° for all investigated joint angles during all functional tasks. Compared with the 3DMC, our presented system is easier to operate and needs less laboratory space.

Highlights

  • Three dimensional (3D) kinematic analysis of upper limb functional movement has been widely conducted in many areas

  • We denote the kinematic model for Kinect by Φ and the UWA kinematic model for a 3D motion capture systems (3DMC)

  • The deep learning refined kinematic model for Kinect v2 is denoted by Φ, which is a combination of thelimb model

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Summary

Introduction

Three dimensional (3D) kinematic analysis of upper limb functional movement has been widely conducted in many areas. Marker-based 3D motion capture systems (3DMC) [7] have been widely employed in quantitative measurements of upper limb functional tasks In such a system, 3D motion data is obtained based on passive or active markers attached to the anatomical landmarks of participants. 3D motion data is obtained based on passive or active markers attached to the anatomical landmarks of participants These marker-based systems have been confirmed to be valid and reliable in assessing upper limb kinematics [3,8]. These systems are not practical for applications in small clinics or home-based assessment, given the expensive hardware cost, time-consuming experiment conduction as well as the strict requirements for lab space and trained technician

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