Abstract

Adaptive agents must act in intrinsically uncertain environments with complex latent structure. Here, we elaborate a model of visual foraging—in a hierarchical context—wherein agents infer a higher-order visual pattern (a “scene”) by sequentially sampling ambiguous cues. Inspired by previous models of scene construction—that cast perception and action as consequences of approximate Bayesian inference—we use active inference to simulate decisions of agents categorizing a scene in a hierarchically-structured setting. Under active inference, agents develop probabilistic beliefs about their environment, while actively sampling it to maximize the evidence for their internal generative model. This approximate evidence maximization (i.e., self-evidencing) comprises drives to both maximize rewards and resolve uncertainty about hidden states. This is realized via minimization of a free energy functional of posterior beliefs about both the world as well as the actions used to sample or perturb it, corresponding to perception and action, respectively. We show that active inference, in the context of hierarchical scene construction, gives rise to many empirical evidence accumulation phenomena, such as noise-sensitive reaction times and epistemic saccades. We explain these behaviors in terms of the principled drives that constitute the expected free energy, the key quantity for evaluating policies under active inference. In addition, we report novel behaviors exhibited by these active inference agents that furnish new predictions for research on evidence accumulation and perceptual decision-making. We discuss the implications of this hierarchical active inference scheme for tasks that require planned sequences of information-gathering actions to infer compositional latent structure (such as visual scene construction and sentence comprehension). This work sets the stage for future experiments to investigate active inference in relation to other formulations of evidence accumulation (e.g., drift-diffusion models) in tasks that require planning in uncertain environments with higher-order structure.

Highlights

  • Our daily life is full of complex sensory scenarios that can be described as examples of “scene construction” (Hassabis and Maguire, 2007; Zeidman et al, 2015; Mirza et al, 2016)

  • Having appropriately set up our scene construction task, we report the results of simulations, with differential effects of sensory uncertainty and prior belief strength appearing in several aspects of active evidence accumulation in this hierarchical environment

  • We describe an abstract scene construction task that will serve as the experimental context within which to frame our hierarchical account of active evidence accumulation

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Summary

INTRODUCTION

Our daily life is full of complex sensory scenarios that can be described as examples of “scene construction” (Hassabis and Maguire, 2007; Zeidman et al, 2015; Mirza et al, 2016). Having appropriately set up our scene construction task, we report the results of simulations, with differential effects of sensory uncertainty and prior belief strength appearing in several aspects of active evidence accumulation in this hierarchical environment. These computational demonstrations motivate our conclusion, where we discuss the implications of this work for experimental and theoretical studies of active sensing and evidence accumulation under uncertainty

Approximate Inference via Variational
Active Inference and Expected Free
The Original Model
Introducing Random Dot Motion
Summary
HIERARCHICAL MARKOV DECISION
Hierarchical MDPs
From Motion Discrimination to Scene
Level 1
Level 2
SIMULATIONS
Manipulating Sensory Precision
Manipulating Prior Beliefs
Findings
DISCUSSION
DATA AVAILABILITY STATEMENT
Full Text
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