Abstract

A 3D object decomposition method is presented, based on the polygonal approximation of the distance labeled curve skeleton. Polygonal approximation is accomplished to divide each skeleton branch into a number of segments along which no significant changes exist as regards curvature or distance label. Each segment is interpreted as the spine of a simple region, which is characterized by i absence of significant curvature changes along its boundary and ii thickness that is either constant or evolves linearly along the region. Quantitative information on shape, size, position and orientation of a simple region can be easily derived from spatial coordinates and distance labels of the extremes of the associated spine. Simple regions associated to spines sharing a common extreme partially overlap with each other. Object decomposition into disjoint regions is obtained by suitably dividing each overlapping region among the simple regions including it.

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