Abstract

In the envisioned ubiquitous world, services will follow users as they move across smart surroundings. Services are instantiated to users through the environment, appearing and disappearing as they move, which reduces the need for personal communication devices such as smartphones or tablets. To facilitate this development, service architectures need to support virtualized, on-demand service composition based on the hardware and software resources available at the current user location. The technical context for this type of user interaction with digital services through smart surroundings is called Internet of Everything (IoE). Today's service architectures will be too inflexible in this highly decentralized and dynamic environment. Hence, in this article we propose a novel service model called nanoEdge, where nodes collaboratively provide needed functions for virtual services that need to be deployed locally due to performance, efficiency or reliability requirements, for example. The main contributions of this article are the nanoEdge conceptual model and its proof-of-concept (PoC) implementation to show that the model is feasible with regard to performance and resource-efficiency. The successful demonstration of PoC implementation exemplifies future IoE service scenarios with today's hardware components.

Highlights

  • The digital world we currently live in is dominated by gadgets and electronic devices

  • We introduce the term nanoservice to refer to ultra-lightweight microservices developed for Internet of Things (IoT) scenarios

  • In this article we propose a novel service model, called nanoEdge, where nodes collaboratively provide for the services the needed management, processing, storage, interfaces, and security functions, without relying too much on centralized servers

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Summary

INTRODUCTION

The digital world we currently live in is dominated by gadgets and electronic devices. We have envisioned a path towards the paradigm shift in the relationship between people and the digital world 1 [5], [14], [15] In this ubiquitous approach, the user lives ‘‘naked’’ without gadgets. New digital ‘‘service bubbles’’ are created on the fly for different situations where people interact with each other or with the surroundings, such as meetings, events, sharing a car ride, etc These service bubbles can follow users as they move, or they may be put on hold and re-established later in another time and/or location.

AND RELATED WORK
FEASIBILITY ANALYSIS
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