Abstract

The idea of this project is based on programming the functions of DirectX, which will connect the last one with the windows, this work is needed because DirectX deals with the hardware and the buffers of the memory while the windows does not directly deal with it. The work focuses on programming the DirectPlay function, which is considered as an interface programming to guarantee the arrival of the applications to the communication services. DirectPlay supports the facilities of connecting the game with the internet directly by the Modem Link or indirectly by the Ethernet. Actually the game becomes more flexible and enjoying if it is played against a real player (or another user of the computer) instead of playing with the computer itself. Also DirectPlay supports a group of users connected with each other in an active way at the same time (for example, the Internet chatting or Ethernet chatting). In this work, an Ethernet chatting is done by using a Client/Server applications to see the working of DirectPlay, then, we try to use an active and strong language to make this is possible, and therefor we use the Visual C++ language.

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