Abstract

Near-eye displays presenting accommodation cues, thereby mitigating the vergence-accommodation conflict, have garnered interest in the recent past. However, considering that at least 40% of US population is presbyopic 1 and similarly a sizable world population suffering other refractive errors in eye, it requires that the users wear their prescription glasses along with the AR goggles, despite focus support for virtual imagery, making the overall experience uncomfortable. In the recent work published at ISMAR-TVCG 2018, which won a Best Paper Award, my collaborators and I presented an AR display which can automatically adjust for focus for both real and virtual imagery, avoiding an extra pair of prescription correcting glasses along with AR glasses. My recent work has been on a near-eye display design which integrates with the bifocals of a presbyopic user, thereby providing depth dependent stimuli to the user who is already well adapted to bifocal lenses. A variant of these ideas are going to be presented at IEEE VR 2018 through our accepted TVCG paper. I propose that the above mentioned works combined with my future work on integrating eye trackers and depth sensors to make the display glasses more robust and completely automatic, followed by evaluating the perceptual qualities of the display are the topics of my dissertation.

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