Abstract
Movement is the enemy of camouflage: most attempts at concealment are disrupted by motion of the target. Faced with this problem, navies in both World Wars in the twentieth century painted their warships with high contrast geometric patterns: so-called “dazzle camouflage”. Rather than attempting to hide individual units, it was claimed that this patterning would disrupt the perception of their range, heading, size, shape and speed, and hence reduce losses from, in particular, torpedo attacks by submarines. Similar arguments had been advanced earlier for biological camouflage. Whilst there are good reasons to believe that most of these perceptual distortions may have occurred, there is no evidence for the last claim: changing perceived speed. Here we show that dazzle patterns can distort speed perception, and that this effect is greatest at high speeds. The effect should obtain in predators launching ballistic attacks against rapidly moving prey, or modern, low-tech battlefields where handheld weapons are fired from short ranges against moving vehicles. In the latter case, we demonstrate that in a typical situation involving an RPG7 attack on a Land Rover the reduction in perceived speed is sufficient to make the grenade miss where it was aimed by about a metre, which could be the difference between survival or not for the occupants of the vehicle.
Highlights
The term camouflage most often conjures up ideas of invisibility: an attempt to prevent detection of a target
At low contrast and both speeds, there was no significant difference between perceived speed of any pattern when compared with the plain pattern
The experimental textures used were chosen to represent the typical range of components used in previously used dazzle camouflage: stripes, zigzags and checks
Summary
The term camouflage most often conjures up ideas of invisibility: an attempt to prevent detection of a target. This is, commonly found among both evolved and man-made attempts at concealment, and is generally achieved by so-called background matching: where the colours and patterns of the target sample those in the environment [1,2,3]. Too will be an object that doesn’t look like the intended target, or that is difficult to localise and capture or hit. It is possible to avoid identification either by making an object look like something else (mimicry or masquerade), or distorting the appearance of that object via disruptive camouflage [2,3,8]
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