Abstract

In this paper, we investigate the gathering and utilization of user-generated data from online video games, and the process of innovating data mining technologies to digitally sort individuals and groups within the social games industry. How and why do information and data entrepreneurs in the online games industry instrumentalize user behaviour in online games for the purpose of data mining? Primary data gathered for this investigation includes in-depth interviews with multinational industry stakeholders about their business practices, revenue sourcing, and emergent data mining algorithms in order to explore the politics that lie behind data and its acquisition, management, sale, and distribution.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.