Abstract

This paper describes a motion capture (mocap) data-driven digital museum roaming system with high walking reality. We focus on three main questions: the animation of avatars; the path planning; and the collision detection among avatars. We use only a few walking clips from mocap data to synthesize walking motions with natural transitions, any direction and any length. Let the avatars roam in the digital museum with its Voronoi skeleton path, shortest path or offset path. And also we use Voronoi diagram to do collision detection. Different users can set up their own avatars and roam along their own path. We modify the motion graph method by classify the original mocap data and set up their motion graph which can improve search efficiency greatly.

Highlights

  • With the fast development of network and virtual reality techniques, more and more virtual museums have been created to show exhibits

  • To realize the roaming system with high reality, this paper focuses on three aspects: how to design the animation of avatars vividly; how to plan the appropriate paths in digital museum; and how to avoid collision in the scene

  • We introduce Voronoi diagram (VD) into the digital museum to form the visiting path and avoid collision

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Summary

INTRODUCTION

With the fast development of network and virtual reality techniques, more and more virtual museums have been created to show exhibits (items on display). To realize the roaming system with high reality, this paper focuses on three aspects: how to design the animation of avatars vividly; how to plan the appropriate paths in digital museum; and how to avoid collision in the scene.

RELATED WORK
Motion Graph
Nomenclature
Algorithm implementation
PATH PLANNING
Voronoi skeleton path
COLLISION DETECTION BETWEEN AVATARS
FUTURE WORK

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