Abstract

Scientific ray tracing now can include realistic shading and material properties, but tracing rays of various depths to conclusion through partitioned data is inefficient. For such data, many ray scheduling methods have demonstrated improved rendering performance. However, synchronicity and non-adaptivity inherent in prior methods hinder further performance optimizations. In this paper, we attempt to relax these constraints. Specifically, we incorporate prediction models capable of dynamically adjusting levels of speculation in ray-data queries, making ray scheduling highly adaptable to a spectrum of scene characteristics. In addition, we organize rays in a tree of speculation nodes, where speculation is coordinated pairwise within a subtree of adaptive ray groups, facilitating concurrency and parallelism. Compared to prior non-predictive methods, we achieve up to three times higher throughput for volume and geometry rendering on a distributed system, making our method fit for both interactive and offline applications.

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