Abstract
It is often desirable or unavoidable to display Virtual Reality (VR) or stereoscopic content at low brightness. For example, a dimmer display reduces the flicker artefacts that are introduced by low-persistence VR headsets. It also saves power, prolongs battery life, and reduces the cost of a display or projection system. Additionally, stereo movies are usually displayed at relatively low luminance due to polarization filters or other optical elements necessary to separate two views. However, the binocular depth cues become less reliable at low luminance. In this paper, we propose a model of stereo constancy that predicts the precision of binocular depth cues for a given contrast and luminance. We use the model to design a novel contrast enhancement algorithm that compensates for the deteriorated depth perception to deliver good-quality stereoscopic images even for displays of very low brightness.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.