Abstract

Introduction: The current society is in constant evolution in search of new educational methodologies that allow a better integral formation of the students. These should be attractive and motivational while allowing the improvement of the cognitive variables of the students. Therefore, the purpose of this review was to analyze the effect of Active Video Games or Exergame (EX) Dance Dance Revolution (DDR) on cognitive and academic performance in children and adolescents. Method: A literature research was conducted in four databases (Pubmed, Web of Science, Scopus and ProQuest, n = 265). The search was carried out in the last ten years (January 2007 / September 2017). Results: A total of 3 intervention studies were included in the review with a participation of 273 children and adolescents. The results show that after the practice of the DDR Exergame, the students improved their cognitive activity. They also obtained other physiological benefits derived from their practice. Discussion: These results reflect that the promotion of programs through EX could have great potential for cognitive and academic development at this stage of education. In addition, they would allow the development of healthy habits of physical activity, the increase of student motivation and a better socialization.

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