Abstract
The impact of mobile games now has a major influence on elementary students' learning motivation. The impact varies based on the intensity playing the game. This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district. This research is a descriptive qualitative study with 10 students with high tendency of playing mobile legend games as research subjects Data was collected through interviews and FGD (forum group discussion) with students’ parents. The results were presented and grouped into three categories based on the intensity of playing time with the impact on learning motivation. The middle category (sometimes playing) resulted by 40% has no impact on learning motivation. The high intensity category (often playing) obtained 40% of respondents and the impact begins to decrease students’ learning motivation. The very high intensity category (always playing) gained 20 % and it make the respondents’ hav no learning motivation. This result showed that the intensity of playing mobile legend game has an impact on elementary school students' learning motivation. Teachers and parents should take this issue as relevant concern to guide their children achive better academic result.
Highlights
The impact of mobile games has a major influence on elementary students' learning motivation
This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district
Menurut penelitian ini diklasifikasikan menjadi 3 kategori, yaitu kategori intensitas waktu kadang dengan total waktu bermain kurang dari satu jam, dengan dampaknya tidak terlalu berpengaruh pada motivasi belajar siswa, kategori intensitas waktu sering dengan total waktu bermain lebih dari satu jam, dampaknya memiliki penurunan motivasi belajar, kategori intensitas waktu selalu dengan total waktu bermain lebih dari 2 jam, dampaknya memiliki penurunan motivasi yang sangat signifikan berupa tidak mau belajar, acuh terhadap pelajaran, dan menurunnya nilainilai mata pelajaran di sekolah
Summary
The impact of mobile games has a major influence on elementary students' learning motivation. Tujuan utama dari penelitian ini adalah untuk mengetahui dampak intensitas waktu bermain permainan Mobile Legend terhadap motivasi belajar siswa sekolah dasar di lingkungan kecamatan Bayongbong. Dalam penelitian sebelumnya disebutkan 3 kategori berdasarkan intensitas waktu bermain permainan Mobile Legend, yaitu yang kategori intensitas waktu kadang, kategori intensitas waktu sering dan kategori intensitas waktu selalu (Istiqomah, 2016).
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