Abstract

Dagorhir, established in 1977, is one of the largest and oldest documented live-action-role-play groups. Since the 1970s, the group has published three handbooks, which include regulation changes with much emphasis on costumes. Dagorhir’s interactive, leisure activities facilitate community building, identity negotiation, and creative storytelling. In our research, we examine how these costume regulations have influenced fantasy character and player identities, how the regulations have influenced costume authenticity over time, and how the handbook regulations have engaged with power dynamics related to intersectional identities. We analyzed costume-related content in the three handbooks while drawing upon content analysis and historical methods. We found that as the regulations evolved since the 1970s, the rules increasingly centered costumes indicating they were largely required to engage in these escapist communities. However, while these spaces centered on the costumed body, Dagorhir regulations reinforced a specific kind of body, ones in positions of power and privilege.

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