Abstract

Architectures for deterministic record-replay (R&R) of multithreaded code are attractive for program debugging, intrusion analysis, and fault-tolerance uses. However, very few of the proposed designs have focused on maximizing replay speed -- a key enabling property of these systems. The few efforts that focus on replay speed require intrusive hardware or software modifications, or target whole-system R&R rather than the more useful application-level R&R.

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