Abstract

Cyberspace is a new frontier, not just for hackers, but for engineers. It is a digital ecosystem, the next generation of Internet and network applications, promising a whole new world of distributed and open systems that can interact, self-organize, evolve, and adapt. These ecosystems transcend traditional collaborative environments, such as client-server, peer-to-peer, or hybrid models (e.g., web services), to become a self-organized, evolving, interactive environment. Understanding cyberspace as a system is critical if we are to properly design systems to exist within it. Considering it to be a digital ecosystem, where systems can adapt and evolve, will enable systems engineering to become more effective in the future of networks and the Internet. While most systems engineers have only anecdotal experience with large segments of this ecosystem, in today’s world all of them must come to understand it. Engineering any system, or portion of a system, begins with an understanding of the system. This paper presents two interrelated yet distinct foundational models of the ecosystem of cyberspace: a Systemigram to narrate the cyclical nature of cyber warfare, and a modified predator–prey model, as a mathematical model. Systems engineers can utilize these models to design digital “species” that function and adapt within this ecosystem.

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